- ActorFactory.CreateShip(Ship.Polarity.Positive, new Vector2(200, 200));
- ActorFactory.CreateShip(Ship.Polarity.Negative, new Vector2(400, 200));
- ActorFactory.CreateMainShip(playerPosition);
+ Renderer.CheckIn(ActorFactory.CreateMainShip(playerPosition));
+ Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Positive, new Vector2(200, 200)));
+ Renderer.CheckIn(ActorFactory.CreateShip(Ship.Polarity.Negative, new Vector2(400, 200)));